For indie game studios

We edit your raw gameplay into a Steam trailer and 10 short ads.

You send 10–30 minutes of gameplay captures. First cuts arrive in 3 working days: a 45–90 second Steam trailer, plus 10 short clips for TikTok, Shorts, Reels and X. All gameplay comes from your own game.

  1. 1Send captures
  2. 2We edit
  3. 3You post
  • Free sample in 24 hoursOn weekdays: send one capture, get a captioned vertical clip back
  • Full refundif you don't want the clips after revisions
  • First cuts in 3 working dayspacks from $349

STEAM NEXT FEST · OCT 19–26, 2026 We're taking 5 studios before the festival. For clips before the Oct 8 press preview, send footage by Oct 1; for clips before the festival itself, by Oct 12. First cuts take 3 working days after we accept the footage.

Demo edit: raw capture on the left, one of the vertical ads on the right (a pack has 10 short ads in vertical, square and wide). Not a client project.

Footage: "SuperTuxKart 2.x GP with 24% handicap and road tracks" by kimden STK, licensed CC BY 3.0. Game and its tracks, karts and music by the SuperTuxKart team and contributors under their individual licences. Changes: trimmed, cropped to 9:16, captions and end card added. This demo edit is shared under CC BY-SA 4.0.

720

new games released on Steam in a single week, Aug 24–30, 2026.

Source: PokeIndie
4,382

demos in the June 2026 Steam Next Fest, 66% more than a year earlier.

Source: GameDiscoverCo
530

of those 720 games had 0–9 reviews when PokeIndie measured. Getting seen is the hard part.

Source: PokeIndie
The launch pack

Everything your store page and socials need, from one upload.

Each piece is built for where it runs: sound-off captions for feeds, a strong opening for the Steam page, and several openings so you can see which one people stop for.

Steam trailer

Gameplay in the first seconds, then the core loop, what makes your game different, and a clear wishlist call at the end.

45–90 s1080p16:9

10 short ads

Three different openings, each cut for vertical, square and wide feeds, plus one fast montage. Burned-in on-screen text (short lines you give us, not dialogue subtitles) for sound-off viewing on TikTok, Shorts, Reels and X.

6–20 s9:16 · 1:1 · 16:9captions

Capsule set

Your key art and logo laid out in Steam's current capsule sizes, readable at the small sizes where most players first see them. Needs your key art and logo files.

Steam sizesPNGfrom your art
How it works

Upload, answer five questions, get files.

01 · 5 min

Tell us about the game

Fill in the form below. We reply within one working day to confirm we can take it.

02 · your time

Send raw captures

10–30 minutes of clean gameplay, recorded at your target resolution with no UI overlays you don't want shown.

03 · 3 working days

We edit the pack

AI-assisted editing selects shots and builds the openings, pacing and cuts from your footage. A person watches and listens to every video before you see it. The clock starts once we have footage and the short brief.

04 · review

Review, then files

You get watermarked first cuts and send notes: one round with the $349 pack, two with the $599 pack. Happy? You get the clean files. Not happy? Full refund.

What we promise

Only your game, shown honestly.

Footage that doesn't match the game costs you players' trust. We cut what you actually built.

  • No generated gameplay. We never invent scenes, characters or effects that aren't in your build.

  • AI edits, a person approves. AI selects the shots and builds the openings, pacing and cuts from your gameplay. A person watches and listens to every final video, sends it back for fixes when needed, and approves it before delivery.

  • Use the files anywhere. Steam, socials, ads, press kits and pitches, with no extra fees. Music follows its licence. We only show your work in our portfolio if you say yes.

  • Licensed music only. Your soundtrack if you have one, otherwise tracks cleared for ads on every platform we deliver to.

Pricing

Two packs, fixed prices. No retainer.

You pay only after we've checked your footage and confirmed a delivery date. Not sure yet? Two studios can get a free sample clip first.

Free sample · 2 spots
$0

One 15-second clip cut from your footage, back within 24 hours, so you can judge the work before you pay for anything.

  • One vertical clip with captions, from one capture you send, within 24 hours (Mon–Fri)
  • One per studio, two studios in total
  • Showing it in our portfolio is up to you
  • No obligation to buy
Ask for a sample
Clips + trailer · money-back guarantee
$349

For a Steam page launch, a demo or Next Fest. First cuts in 3 working days.

  • Steam trailer, 45–90 s. Already have one? Get 5 extra vertical festival clips (10–20 s each) instead
  • 10 short ads: 3 openings × vertical, square and wide, plus one vertical montage
  • Burned-in captions for sound-off feeds
  • One revision round
  • A day-by-day posting plan for your festival or launch week
Book clips + trailer
Full launch pack · money-back guarantee
$599

Everything in Clips + trailer, plus your store art, for studios preparing a page or a release.

  • Everything in the $349 pack, including the posting plan
  • Steam capsule layouts (header, small, main, vertical and library sizes), adapted from the key art and logo you supply. No new illustration.
  • Two revision rounds
Book the full pack

Money back if you don't want the clips

You review watermarked first cuts and send notes. Happy? You get the clean files. Not happy after the revisions? You get your money back.

Refund terms: after your last revision round (one for the $349 pack, two for the $599 pack), you have 7 days to tell us you don't want the clips. We refund the full price to your original payment method within 5 working days. The watermarked previews are for review only and may not be published, and we delete your footage within 7 days of the refund.

Coming later: tests that run your three openings as small ads, to compare how people respond. We're still designing how to measure this properly. Tick the box in the form to hear when it's ready.

FAQ

Questions studios ask first.

What footage do you need?

Raw gameplay captures, 10–30 minutes, at the resolution you ship. Record with a controller or mouse movement that looks deliberate, and hide any debug UI. If you have key art and a logo, send those for the capsule set.

Does it matter which engine I use?

No. We work from video files, so Unity, Unreal, Godot, GameMaker or your own engine are all fine.

What if my game isn't finished?

That's fine. Trailers and clips are usually made before release, for a Steam page, a demo or a festival. We cut around what's ready and leave out what isn't.

When does the 3-day clock start?

When we have your footage and brief and have confirmed the footage is usable. Working days are Monday to Friday. If you have a deadline, such as Next Fest, tell us in the form and we'll confirm a delivery date before we start.

Can I use the files anywhere?

Yes: Steam, your website, social accounts, ads, press kits and publisher pitches, with no extra fees. If we add licensed music, its licence covers these uses; we'll tell you if a track has any limits.

What if I don't like the first cuts?

Send notes and we revise. First cuts carry a "Hookcut preview" watermark, and the clean files are sent only once you're happy. Refund terms: after your last revision round (one for the $349 pack, two for the $599 pack), you have 7 days to tell us you don't want the clips. We refund the full price to your original payment method within 5 working days. The watermarked previews are for review only and may not be published, and we delete your footage within 7 days of the refund.

What's in the posting plan?

A one-page schedule for your festival or launch week: which clip to post each day, on which platform, with a suggested caption. It's a starting plan based on the clips we made, not a promise of results.

How do I pay?

After we've checked your footage, we send a secure payment link. No payment is taken through this form.

Start here

Tell us about your game.

We read every request and reply within one working day. No call needed.